The Game Sustainable Monopoly and Educational Concepts for Sustainability in Childhood
DOI:
https://doi.org/10.5380/dma.v39i0.46373Keywords:
game, childhood, cultural products, education for sustainabilityAbstract
Childhood is understood as the time of play, as an playful experience for the formation of the first experiences with other children, acquisition and improvement of language and orientation to the acquisition of behaviors. Therefore, the objective of this study is to evaluate the game Sustainable Monopoly, according to the three dimensions of sustainable development, reflecting on their use for children with a view to education for sustainability. To guide the discussions and enable the fulfillment of the objective of the present study, four guiding questions were structured: according to the three dimensions of sustainable development – dimensions economic, environmental and social - structured by UNESCO, which are contemplated by the game Sustainable Monopoly and how are they addressed?; what kind of capitalism can emerge from the game, industrial or natural capitalism?; what perception of childhood underlies the game?; and is it possible to think of an education for sustainability from the proposed game Sustainable Monopoly? The results achieved by the theoretical and exploratory research reveal that the three dimensions of sustainable development are included in the game and show significant intersections for understanding the complexity that involves life. However, thinking about an education for sustainability, in the way the game is structured, unless a professional acts as a mediator during the game and can reorganize the basic strategy of this cultural product.
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