Mobile platforms, gamification and learning

Authors

  • Rafael Pereira Dubiela Universidade Positivo - UP, Universidade Federal do Paraná - UFPR
    • André Luiz Battaiola Universidade Federal do Paraná - UFPR

      DOI:

      https://doi.org/10.5380/atoz.v2i2.41322

      Keywords:

      Learning, Handheld computer, Mobile Technologies, Educational technologies

      Abstract

      Rafael Dubiela and André Battaiola from the Federal University of Paraná/Brazil (UFPR) answer questions drawn up by researchers at the University Casagrande - UCG/Ecuador. Those questions refer to the role of mobile platforms in learning processes and their reasoning shed light to the discussions about available resources, the differences between traditional learning and the ones based on such devices, the impact of mobile devices on learning and the foreseen future that characterizes this topic. [Available languages​​: Portuguese and Spanish].

       

      Author Biographies

      Rafael Pereira Dubiela, Universidade Positivo - UP, Universidade Federal do Paraná - UFPR

      Bacharel em Desenho Industrial - UFPR, Mestre em Design - UFPR, Doutorando em Design - UFPR. Professor Assistente - UFPR, Coordenador dos Cursos de Tecnologia em Jogos Digitais - CTP.

      André Luiz Battaiola, Universidade Federal do Paraná - UFPR

      Bacharel em Física - USP, Mestre em Engenharia Elétrica - USP, Doutor em Engenharia Elétrica - USP, Estágio Pós-Doutoral no SSEC/Universidade de Wisconsin/EUA. Professor Associado IV - UFPR.

      How to Cite

      Dubiela, R. P., & Battaiola, A. L. (2013). Mobile platforms, gamification and learning. AtoZ: Novas práticas Em informação E Conhecimento, 2(2), 82–85. https://doi.org/10.5380/atoz.v2i2.41322

      Issue

      Section

      Interviews