Mobile platforms, gamification and learning

Authors

  • Rafael Pereira Dubiela Universidade Positivo - UP, Universidade Federal do Paraná - UFPR
  • André Luiz Battaiola Universidade Federal do Paraná - UFPR

DOI:

https://doi.org/10.5380/atoz.v2i2.41322

Keywords:

Learning, Handheld computer, Mobile Technologies, Educational technologies

Abstract

Rafael Dubiela and André Battaiola from the Federal University of Paraná/Brazil (UFPR) answer questions drawn up by researchers at the University Casagrande - UCG/Ecuador. Those questions refer to the role of mobile platforms in learning processes and their reasoning shed light to the discussions about available resources, the differences between traditional learning and the ones based on such devices, the impact of mobile devices on learning and the foreseen future that characterizes this topic. [Available languages​​: Portuguese and Spanish].

 

Author Biographies

Rafael Pereira Dubiela, Universidade Positivo - UP, Universidade Federal do Paraná - UFPR

Bacharel em Desenho Industrial - UFPR, Mestre em Design - UFPR, Doutorando em Design - UFPR. Professor Assistente - UFPR, Coordenador dos Cursos de Tecnologia em Jogos Digitais - CTP.

André Luiz Battaiola, Universidade Federal do Paraná - UFPR

Bacharel em Física - USP, Mestre em Engenharia Elétrica - USP, Doutor em Engenharia Elétrica - USP, Estágio Pós-Doutoral no SSEC/Universidade de Wisconsin/EUA. Professor Associado IV - UFPR.

How to Cite

Dubiela, R. P., & Battaiola, A. L. (2013). Mobile platforms, gamification and learning. AtoZ: Novas práticas Em informação E Conhecimento, 2(2), 82–85. https://doi.org/10.5380/atoz.v2i2.41322

Issue

Section

Interviews