Mobile platforms, gamification and learning
DOI:
https://doi.org/10.5380/atoz.v2i2.41322Keywords:
Learning, Handheld computer, Mobile Technologies, Educational technologiesAbstract
Rafael Dubiela and André Battaiola from the Federal University of Paraná/Brazil (UFPR) answer questions drawn up by researchers at the University Casagrande - UCG/Ecuador. Those questions refer to the role of mobile platforms in learning processes and their reasoning shed light to the discussions about available resources, the differences between traditional learning and the ones based on such devices, the impact of mobile devices on learning and the foreseen future that characterizes this topic. [Available languages: Portuguese and Spanish].
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