A Conceptual model for digital educational games

Authors

  • Rafael Feyh Jappur Faculdade Senac/Florianópolis
  • Fernando Antonio Forcellini Universidade Federal de Santa Catarina - UFSC
  • Fernando Jose Spanhol Universidade Federal de Santa Catarina - UFSC/Campus Araranguá.

DOI:

https://doi.org/10.5380/atoz.v3i2.41344

Keywords:

Digital educational games, Conceptual model, Teaching and learning process, Sustainability

Abstract

Introduction: It presents the development of a proposed conceptual model for digital educational games in the context of the classroom in which the analysis focused on learning for sustainable habits production and consumption in the residential environment. The existing conceptual models are more linked to the creation and recently with evaluation of the games. In the context of the implementation, most models focus more on the description of the games validation processes than in mediating the pedagogical practice itself. Therefore, the research question is about how to create, implement and evaluate digital educational games for teaching and learning process in the classroom, with the focus on learning the culture of sustainability in the residential environment. Methodology: As far as the methodological characterization is concerned, the investigation was supported by bibliographical and field research for data collection. It was emphasized the use of Design Science Research Methodology as methodological procedure for the development of the conceptual model. Results: The system has been tested in a pilot study in two groups of Young Apprentice Program at SENAC/SC to check its consistency. Conclusions: It was concluded based on the results produced by the application of the pilot that the proposed conceptual model contributes to the process of teaching and learning in the classroom.

Author Biographies

Rafael Feyh Jappur, Faculdade Senac/Florianópolis

Bacharel em Administração de Empresas -PUC-RS, Especialista em Gestão para a Qualidade do Meio Ambiente - PUC-RS. Especialista em Didática da Educação Superior - SENAC-SC. Mestre em Engenharia de Produção e Sistemas/Gestão Ambiental -  UFSC, Doutorando em Engenharia e Gestão do Conhecimento pela UFSC.   Consultor em Sustentabilidade - SEBRAE/SC. Docente da Faculdade SENAC Florianópolis.

Fernando Antonio Forcellini, Universidade Federal de Santa Catarina - UFSC

Graduado em Engenharia Mecânica - UFSC, Mestre e Doutor em Engenharia Mecânica - UFSC, Estágio pós-doutoral em Engenharia de Produção - USP. Professor Associado IV - UFSC.

Fernando Jose Spanhol, Universidade Federal de Santa Catarina - UFSC/Campus Araranguá.

Bacharel em Pedagogia - UNOCHAPECO, Mestre e Doutor em Midia e Conhecimento - UFSC. Professor do Bacharelado em Tecnologia de Informação e Comunicação da UFSC/Araranguá. Professor do PPEGC/UFSC.

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Published

2014-12-31

How to Cite

Jappur, R. F., Forcellini, F. A., & Spanhol, F. J. (2014). A Conceptual model for digital educational games. AtoZ: Novas práticas Em informação E Conhecimento, 3(2), 116–127. https://doi.org/10.5380/atoz.v3i2.41344